A Multiplayer Case Based Story Engine
نویسندگان
چکیده
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networked game world. The system handles multiple users in a game world and directs the non player characters therein to perform for the users parallel storylines, interweaving character roles in each story. The story is told through a ‘narrative of actions’ and automatically generated dialogue. Much of the storytelling approach is based on the seminal work of Vladimir Propp, to which is applied the AI case based planning paradigm. Initial analysis of the system is based on a review of the system and its output, but future work will involve developing a more objective format for analysis.
منابع مشابه
Robust and Authorable Multiplayer Storytelling Experiences
Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story e...
متن کاملLila: A Cheating-Resistant Distributed Game Engine
In this paper we present Lila, a distributed multiplayer game engine that is Byzantine faulttolerant. Lila allows games to be written with little regard for issues such as move replication, rejection of cheating moves, allowing new players to join the game, allowing players to leave the game, and removing cheating or networkpartitioned players from the game. Lila is based on Practical Byzantine...
متن کاملA web-based editor for multiplayer choice games
The structure of a choice-driven interactive story can be modeled as a syntax tree, generated by a player from a grammar, which in turn was generated by a game author. Using this grammar metaphor, “Boswell”, a web-based Integrated Development Environment, was developed for writing, testing, playing and sharing choice-based interactive fiction scripts. The system includes a domain-specific langu...
متن کاملDesign and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
This technical paper describes the design and implementation of a game engine for historical massive multiplayer online role-playing games (MMORPGs). We explore the game and system design space with a focus on historical accuracy and provide a detailed discussion of key design goals for the support of a large-scale, distributed and scalable MMORPG. The JominiEngine is a modular and extensible s...
متن کاملDesigning a massively multiplayer online role-playing game around text-to-speech
CircumReality is an experimental massively multiplayer online role-playing game (MMORPG) that relies on text-tospeech for both narration and non-player character speech. A game-oriented text-to-speech engine differs significantly from a text-to-speech engine targeted at telephony or mobile devices. This paper discusses some of the differences, such memory and download-size requirements, voicetr...
متن کامل